// Rubik's Cube 3D simulator
// Karl Hörnell, March 11 1996
// Last modified March 30

import java.awt.*;
import java.lang.Math;

public final class rubik extends java.applet.Applet
{
	int i,j,k,n,o,p,q,lastX,lastY,dx,dy;
	int rectX[],rectY[];
	Color colList[];
	final double sideVec[]={0,0,1,0,0,-1,0,-1,0,1,0,0,0,1,0,-1,0,0};
	final double corners[]={-1,-1,-1,1,-1,-1,1,1,-1,-1,1,-1,
				-1,-1,1,1,-1,1,1,1,1,-1,1,1};
	double topCorners[],botCorners[];
	final int sides[]={4,5,6,7,3,2,1,0,0,1,5,4,1,2,6,5,2,3,7,6,0,4,7,3};
	final int nextSide[]={2,3,4,5, 4,3,2,5, 1,3,0,5, 1,4,0,2, 1,5,0,3, 2,0,4,1};
	final int mainBlocks[]={0,3,0,3,0,3,0,3,0,3,0,3,0,3,0,3,0,3,0,3,0,3,0,3};
	final int twistDir[]={-1,1,-1,1, -1,1,-1,1, 1,1,1,1, 1,-1,1,-1, 1,1,1,1, -1,1,-1,1};
	final int colDir[]={-1,-1,1,-1,1,-1};
	final int circleOrder[]={0,1,2,5,8,7,6,3};
	int topBlocks[],botBlocks[];
	int sideCols[],sideW,sideH;
	int dragReg,twistSide=-1;
	int nearSide[],buffer[]; // Which side belongs to dragCorn
	double dragCorn[],dragDir[];
	double eye[]={0.3651,0.1826,-0.9129};
	double eX[]={0.9309,-0.0716,0.3581};
	double eY[]={0,0.9806,0.1961};
	double Teye[],TeX[],TeY[];
	double light[],temp[]={0,0,0},temp2[]={0,0,0},newCoord[];
	double sx,sy,sdxh,sdyh,sdxv,sdyv,d,t1,t2,t3,t4,t5,t6;
	double phi,phibase=0,Cphi,Sphi,currDragDir[];

	boolean naturalState=true,twisting=false,OKtoDrag=false;
	Math m;
	Graphics offGraphics;
	Image offImage;

	public void init()
	{
		offImage=createImage(120,120);
		offGraphics=offImage.getGraphics();
		rectX=new int[4];
		rectY=new int[4];
		newCoord=new double[16];
		dragDir=new double[24];
		dragCorn=new double[96];
		topCorners=new double[24];
		botCorners=new double[24];
		topBlocks=new int[24];
		botBlocks=new int[24];
		buffer=new int[12];
		nearSide=new int[12];
		light=new double[3];
		Teye=new double[3];
		TeX=new double[3];
		TeY=new double[3];
		currDragDir=new double[2];
		vecProd(eye,0,eX,0,eY,0);
		normalize(eY,0);
		colList=new Color[120];
		for (i=0;i<20;i++)
		{
			colList[i]=new Color(103+i*8,103+i*8,103+i*8);		// White
			colList[i+20]=new Color(i*6,i*6,84+i*9);			// Blue
			colList[i+40]=new Color(84+i*9,i*5,i*5);			// Red
			colList[i+60]=new Color(i*6,84+i*9,i*6);			// Green
			colList[i+80]=new Color(84+i*9,84+i*9,i*6);		    // Yellow
			colList[i+100]=new Color(84+i*9,55+i*8,i*3);		// Orange		
		}
		sideCols=new int[54];
		for (i=0;i<54;i++)
			sideCols[i]=i/9;
		resize(125,125);
		repaint();
	}

	public double scalProd(double v1[],int ix1,double v2[],int ix2)
	{
		return v1[ix1]*v2[ix2]+v1[ix1+1]*v2[ix2+1]+v1[ix1+2]*v2[ix2+2];
	}

	public double vNorm(double v[],int ix)
	{
		return m.sqrt(v[ix]*v[ix]+v[ix+1]*v[ix+1]+v[ix+2]*v[ix+2]);
	}

	public double cosAng(double v1[],int ix1,double v2[],int ix2)
	{
		return scalProd(v1,ix1,v2,ix2)/(vNorm(v1,ix1)*vNorm(v2,ix2));
	}

	public void normalize(double v[], int ix)
	{
		double t=vNorm(v,ix);
		v[ix]=v[ix]/t;
		v[ix+1]=v[ix+1]/t;
		v[ix+2]=v[ix+2]/t;
	}

	public void scalMult(double v[], int ix,double a)
	{
		v[ix]=v[ix]*a;
		v[ix+1]=v[ix+1]*a;
		v[ix+2]=v[ix+2]*a;
	}

	public void addVec(double v1[], int ix1,double v2[],int ix2)
	{
		v2[ix2]+=v1[ix1];
		v2[ix2+1]+=v1[ix1+1];
		v2[ix2+2]+=v1[ix1+2];
	}

	public void subVec(double v1[], int ix1,double v2[],int ix2)
	{
		v2[ix2]-=v1[ix1];
		v2[ix2+1]-=v1[ix1+1];
		v2[ix2+2]-=v1[ix1+2];
	}

	public void copyVec(double v1[], int ix1,double v2[],int ix2)
	{
		v2[ix2]=v1[ix1];
		v2[ix2+1]=v1[ix1+1];
		v2[ix2+2]=v1[ix1+2];
	}

	public void vecProd(double v1[],int ix1,double v2[],int ix2,
				double v3[],int ix3)
	{
		v3[ix3]=v1[ix1+1]*v2[ix2+2]-v1[ix1+2]*v2[ix2+1];
		v3[ix3+1]=v1[ix1+2]*v2[ix2]-v1[ix1]*v2[ix2+2];
		v3[ix3+2]=v1[ix1]*v2[ix2+1]-v1[ix1+1]*v2[ix2];
	}

	public void cutUpCube()
	{
		boolean check;
		for (i=0;i<24;i++) // Copy main coordinate data
		{
			topCorners[i]=corners[i];
			botCorners[i]=corners[i];
		}
		copyVec(sideVec,3*twistSide,temp,0); // Start manipulating and build new parts
		copyVec(temp,0,temp2,0);
		scalMult(temp,0,1.3333);
		scalMult(temp2,0,0.6667);
		for (i=0;i<8;i++)
		{
			check=false;
			for (j=0;j<4;j++)
				if (i==sides[twistSide*4+j])
					check=true;
			if (check)
				subVec(temp2,0,botCorners,i*3);
			else
				addVec(temp,0,topCorners,i*3);

		}

		for (i=0;i<24;i++) // Fix the subsquare blockings. First copy data from main
		{
			topBlocks[i]=mainBlocks[i];
			botBlocks[i]=mainBlocks[i];
		}
		for (i=0;i<6;i++)
		{
			if (i==twistSide)
			{
				botBlocks[i*4+1]=0;
				botBlocks[i*4+3]=0;
			}
			else
			{
				k=-1;
				for (j=0;j<4;j++)
					if (nextSide[i*4+j]==twistSide)
						k=j;
				switch (k) // Twisted side adjacent to...
				{
					case 0: // Up side?
					{
						topBlocks[i*4+3]=1;
						botBlocks[i*4+2]=1;
						break;
					}
					case 1: // Right side?
					{
						topBlocks[i*4]=2;
						botBlocks[i*4+1]=2;
						break;
					}
					case 2: // Down side?
					{
						topBlocks[i*4+2]=2;
						botBlocks[i*4+3]=2;
						break;
					}
					case 3: // Left side?
					{
						topBlocks[i*4+1]=1;
						botBlocks[i*4]=1;
						break;
					}
					case -1: // None
					{
						topBlocks[i*4+1]=0;
						topBlocks[i*4+3]=0;
						break;
					}
				}
			}
		}		
	}

	public boolean keyDown(java.awt.Event evt, int key)
	{
		if (key==114)
		{
			twisting=false;
			naturalState=true;
			for (i=0;i<54;i++)
				sideCols[i]=i/9;
			repaint();
		}
		else if (key==115)
		{
			twisting=false;
			naturalState=true;
			for (i=0;i<20;i++)
				colorTwist((int)(m.random()*6),(int)(m.random()*3+1));
			repaint();
		}
		return false;
	}

	public boolean mouseDrag(java.awt.Event evt, int x, int y)
	{
		boolean check;
		double x1,x2,y1,y2,alpha,beta;

		if ((!twisting)&&(OKtoDrag))
		{
			OKtoDrag=false;
			check=false;
			for (i=0;i0)&&(alpha<1)&&(beta>0)&&(beta<1))
				{
					currDragDir[0]=dragDir[i*2];
					currDragDir[1]=dragDir[i*2+1];
					d=currDragDir[0]*(x-lastX)+currDragDir[1]*(y-lastY);
					d=d*d/((currDragDir[0]*currDragDir[0]+currDragDir[1]*currDragDir[1])*
						((x-lastX)*(x-lastX)+(y-lastY)*(y-lastY)));
					if (d>0.6)
					{
						check=true;
						twistSide=nearSide[i];
						i=100;
					}
				}
			}
			if (check)
			{
				if (naturalState)
				{
					cutUpCube();
					naturalState=false;
				}
				twisting=true;
				phi=0.02*(currDragDir[0]*(x-lastX)+currDragDir[1]*(y-lastY))/
					m.sqrt(currDragDir[0]*currDragDir[0]+currDragDir[1]*currDragDir[1]);
				repaint();
				return false;
			}
		}
		
		OKtoDrag=false;
		if (!twisting) // Normal turning
		{
			dx=lastX-x;
			copyVec(eX,0,temp,0);
			scalMult(temp,0,((double)dx)*0.016);
			addVec(temp,0,eye,0);
			vecProd(eY,0,eye,0,eX,0);
			normalize(eX,0);
			normalize(eye,0);
			dy=y-lastY;
			copyVec(eY,0,temp,0);
			scalMult(temp,0,((double)dy)*0.016);
			addVec(temp,0,eye,0);
			vecProd(eye,0,eX,0,eY,0);
			normalize(eY,0);
			normalize(eye,0);
			lastX=x;
			lastY=y;
			repaint();
		}
		else // Twist
		{
			phi=0.02*(currDragDir[0]*(x-lastX)+currDragDir[1]*(y-lastY))/
				m.sqrt(currDragDir[0]*currDragDir[0]+currDragDir[1]*currDragDir[1]);
			repaint();
		}
		return false;
	}

	public boolean mouseDown(java.awt.Event evt, int x, int y)
	{
		lastX=x;
		lastY=y;
		OKtoDrag=true;
		return false;
	}

	public boolean mouseUp(java.awt.Event evt, int x, int y)
	{
		int quads;
		double qu;
		if (twisting)
		{
			twisting=false;
			phibase+=phi;
			phi=0;
			qu=phibase;
			while (qu<0)
				qu+=125.662;
			quads=((int)(qu*3.183));
			if (((quads % 5)==0)||((quads % 5)==4))
			{
				quads=((quads+1)/5) % 4;
				if (colDir[twistSide]<0)
					quads=(4-quads) % 4;
				phibase=0;
				naturalState=true;
				colorTwist(twistSide,quads);
			}
			repaint();
		}
		return false;		
	}

	public void colorTwist(int sideNum, int quads)
	{
		int i,j,k,l=0;
		k=quads*2;
		for (i=0;i<8;i++)
		{
			buffer[k]=sideCols[sideNum*9+circleOrder[i]];
			k=(k+1) % 8;
		}
		for (i=0;i<8;i++)
			sideCols[sideNum*9+circleOrder[i]]=buffer[i];
		k=quads*3;
		for (i=0;i<4;i++)
		{
			for (j=0;j<4;j++)
				if (nextSide[nextSide[sideNum*4+i]*4+j]==sideNum)
					l=j;
			for (j=0;j<3;j++)
			{
				switch(l)
				{
					case 0:
						buffer[k]=sideCols[nextSide[sideNum*4+i]*9+j];
						break;
					case 1:
						buffer[k]=sideCols[nextSide[sideNum*4+i]*9+2+3*j];
						break;
					case 2:
						buffer[k]=sideCols[nextSide[sideNum*4+i]*9+8-j];
						break;
					case 3:
						buffer[k]=sideCols[nextSide[sideNum*4+i]*9+6-3*j];
						break;
					default:
						break;
				}
				k=(k+1) % 12;
			}
		}
		k=0;
		for (i=0;i<4;i++)
		{
			for (j=0;j<4;j++)
				if (nextSide[nextSide[sideNum*4+i]*4+j]==sideNum)
					l=j;
			for (j=0;j<3;j++)
			{
				switch(l)
				{
					case 0:
						sideCols[nextSide[sideNum*4+i]*9+j]=buffer[k];
						break;
					case 1:
						sideCols[nextSide[sideNum*4+i]*9+2+3*j]=buffer[k];
						break;
					case 2:
						sideCols[nextSide[sideNum*4+i]*9+8-j]=buffer[k];
						break;
					case 3:
						sideCols[nextSide[sideNum*4+i]*9+6-3*j]=buffer[k];
						break;
					default:
						break;
				}
				k++;
			}
		}
	}

	public void paint(Graphics g)
	{
		dragReg=0;
		offGraphics.setColor(Color.lightGray);
		offGraphics.fillRect(0,0,120,120);
		if (naturalState)
			fixBlock(eye,eX,eY,corners,mainBlocks,0);
		else
		{
			copyVec(eye,0,Teye,0);
			copyVec(eX,0,TeX,0);
			Cphi=m.cos(phi+phibase);
			Sphi=-m.sin(phi+phibase);
			switch(twistSide)
			{
				case 0: // z
					Teye[0]=Cphi*eye[0]+Sphi*eye[1];
					TeX[0]=Cphi*eX[0]+Sphi*eX[1];
					Teye[1]=-Sphi*eye[0]+Cphi*eye[1];
					TeX[1]=-Sphi*eX[0]+Cphi*eX[1];
					break;
				case 1: // -z
					Teye[0]=Cphi*eye[0]-Sphi*eye[1];
					TeX[0]=Cphi*eX[0]-Sphi*eX[1];
					Teye[1]=Sphi*eye[0]+Cphi*eye[1];
					TeX[1]=Sphi*eX[0]+Cphi*eX[1];
					break;
				case 2: // -y
					Teye[0]=Cphi*eye[0]-Sphi*eye[2];
					TeX[0]=Cphi*eX[0]-Sphi*eX[2];
					Teye[2]=Sphi*eye[0]+Cphi*eye[2];
					TeX[2]=Sphi*eX[0]+Cphi*eX[2];
					break;
				case 3: // x
					Teye[1]=Cphi*eye[1]+Sphi*eye[2];
					TeX[1]=Cphi*eX[1]+Sphi*eX[2];
					Teye[2]=-Sphi*eye[1]+Cphi*eye[2];
					TeX[2]=-Sphi*eX[1]+Cphi*eX[2];
					break;
				case 4: // y
					Teye[0]=Cphi*eye[0]+Sphi*eye[2];
					TeX[0]=Cphi*eX[0]+Sphi*eX[2];
					Teye[2]=-Sphi*eye[0]+Cphi*eye[2];
					TeX[2]=-Sphi*eX[0]+Cphi*eX[2];
					break;
				case 5: // -x
					Teye[1]=Cphi*eye[1]-Sphi*eye[2];
					TeX[1]=Cphi*eX[1]-Sphi*eX[2];
					Teye[2]=Sphi*eye[1]+Cphi*eye[2];
					TeX[2]=Sphi*eX[1]+Cphi*eX[2];
					break;
				default:
					break;
			}
			vecProd(Teye,0,TeX,0,TeY,0);
			if (scalProd(eye,0,sideVec,twistSide*3)<0) // Top facing away? Draw it first
			{
				fixBlock(Teye,TeX,TeY,topCorners,topBlocks,2);
				fixBlock(eye,eX,eY,botCorners,botBlocks,1);
			}
			else
			{
				fixBlock(eye,eX,eY,botCorners,botBlocks,1);
				fixBlock(Teye,TeX,TeY,topCorners,topBlocks,2);
			}
		}
		g.drawImage(offImage,0,0,this);
	}

	public void update(Graphics g)
	{
		paint(g);
	}

	public void fixBlock(double beye[],double beX[],double beY[],
						double bcorners[],int bblocks[],int mode)
	{
		copyVec(beye,0,light,0);
		scalMult(light,0,-3);
		addVec(beX,0,light,0);
		subVec(beY,0,light,0);

		for (i=0;i<8;i++)
		{
			newCoord[i*2]=(60+35.1*scalProd(bcorners,i*3,beX,0));
			newCoord[i*2+1]=(60-35.1*scalProd(bcorners,i*3,beY,0));
		}

		for (i=0;i<6;i++)
		{
			if (scalProd(beye,0,sideVec,3*i)>0.001)
			{
				k=(int)(9.6*(1-cosAng(light,0,sideVec,3*i)));
				offGraphics.setColor(Color.black);
				for (j=0;j<4;j++)
				{
					rectX[j]=(int)newCoord[2*sides[i*4+j]];
					rectY[j]=(int)newCoord[2*sides[i*4+j]+1];
				}
				offGraphics.fillPolygon(rectX,rectY,4);
				sideW=bblocks[i*4+1]-bblocks[i*4];
				sideH=bblocks[i*4+3]-bblocks[i*4+2];
				if (sideW>0)
				{
					sx=newCoord[2*sides[i*4]];
					sy=newCoord[2*sides[i*4]+1];
					sdxh=(newCoord[2*sides[i*4+1]]-sx)/sideW;
					sdxv=(newCoord[2*sides[i*4+3]]-sx)/sideH;
					sdyh=(newCoord[2*sides[i*4+1]+1]-sy)/sideW;
					sdyv=(newCoord[2*sides[i*4+3]+1]-sy)/sideH;
					p=bblocks[i*4+2];
					for (n=0;n0))
						{
							if (sideW==3) // Determine positive drag direction
								if (bblocks[i*4+2]==0)
								{
									dragDir[dragReg*2]=sdxh*twistDir[i*4];
									dragDir[dragReg*2+1]=sdyh*twistDir[i*4];
								}
								else
								{
									dragDir[dragReg*2]=-sdxh*twistDir[i*4+2];
									dragDir[dragReg*2+1]=-sdyh*twistDir[i*4+2];
								}
							else
								if (bblocks[i*4]==0)
								{
									dragDir[dragReg*2]=-sdxv*twistDir[i*4+3];
									dragDir[dragReg*2+1]=-sdyv*twistDir[i*4+3];
								}
								else
								{
									dragDir[dragReg*2]=sdxv*twistDir[i*4+1];
									dragDir[dragReg*2+1]=sdyv*twistDir[i*4+1];
								}
							for (j=0;j<4;j++)
							{
								dragCorn[dragReg*8+j]=newCoord[2*sides[i*4+j]];
								dragCorn[dragReg*8+4+j]=newCoord[2*sides[i*4+j]+1];
							}
							nearSide[dragReg]=twistSide;
							dragReg++;
						}
						break;
					default:
						break;
				}
			}
		}
	}
}